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| | How to make new skins(SWBF2) [TUTORIAL] | |
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The Godzilla King Administrator
Join date : 2013-04-20 Posts : 6067 Star Points : 13251 Location : Monster Island
| Subject: How to make new skins(SWBF2) [TUTORIAL] Fri Jan 03, 2014 6:54 pm | |
| There is actually a lot to it to get it working. Tutorial by 501st_commander - Tutorial By 501st_commander:
From Skinning to In-game – The complete skinning tutorialFirst off you need the following things:GIMP - 2.6.7Msh viewerWhite cloneThe modtoolsIf you don’t have just one of them, click the name above.Basic SkinningOpen the tga by right clicking it - open with - GIMP 2.0It should look like this:Now let’s make it look like.. A custom clone.. So go to: Colors => Brightness and contrastAnd make it look like this:Now select part of the body with the rectangle select tool, for me it’s the chest. You may want to scroll in a bit by clicking "Ctrl" then use the mouse wheel, or the bottom left there is a "100%" click it and click "300%".Now go to: Colors => ColorizeMake it a red close to mine.TIP: Try not to use much saturation, sometimes it makes it look bad..Click OK when you are done.Try now to go off and color more of the troop.TIP: when you color more things and you want the color to be the same, click the presets dropdown box. Then click the first number you see. Aka. #8Now here is what I got:To get the slanted color area, use the free select tool.This is what he looks like in the Msh viewer:Now, Click: File => Save AsAnd save it as a TGA on your desktop. You will get this:DE-check RLE compression. The mod tools doesn’t like RLE compression..Leave your skin open please, for the next part.Basic Battle DamageNow that you have made your skin, let’s make battle damage!Scroll to 1600% zoom at the chest. You need to be this close to make GOOD paint chips.Click the free select toolMake a squiggly selected areaGo to: Colors => ColorizeMake it sort of whiteContinue to do this on the "other side" and on the rest of the clone, where you feel there needs to be battle damage.Now let’s "brush" the sides of the colorReselect the entire skin with the rectangle select tool.Use the smudge tool and lightly smudge he edges of the color on the skin.This is what I came up with:Msh Viewer:I like it. Save it. Now to the next part..(Optional) Extra Skin improvementsHere i will tell you a bit of improvements i picked up.At the top in GIMP go to: Filters => Enhance => SharpenAnd sharpen it between 60 and 70%It should look like this:Msh viewer:Now save your skin.For more skinning improvements, read Labj´s skinning tricks <= clickHow to get your skin in-gameFirst, make a map. Go to /BF2_modtools/data/_BULD/visualmunge.exe Make a world, with a 3 letter map name and name as SKNThe description you can, well, make up stuffMake sure you click "conquest"!When that is done, go to: /BF2_modtools/data_SKN/sidesMake a folder and name it rep, now inside that folder make a, odf, msh, req, effects, and munged folders.NOTE: I’m using data_XXX, but you need to use data_SKNGo to: /BF2_modtools/assets/sides/rep copy the rep.req and paste it in: /BF2_modtools/data_SKN/sides/repNow open the rep.reqIt should be a LONG line of text. Edit that to looks like this:Now save that.Go to: : /BF2_modtools/assets/sides/rep and copy the following filesIn msh folder: rep_weap_inf_rifle.msh rep_weap_inf_rifle.msh.option rep_1st_weap_inf_rifle.tga rep_1st_weap_inf_rifle.tga.option rep_1st_weap_inf_rifle.msh.option rep_1st_weap_inf_rifle_bump.tga rep_1st_weap_inf_rifle_bump.tga.option rep_inf_ep3trooper.msh rep_inf_ep3trooper.msh.optionAnd paste them in the msh folder in data_SKN/sides/rep/mshIn odf folder:rep_weap_inf_rifle.odf rep_weap_inf_rifle_ord.odf rep_inf_default.odfAnd paste them in the odf folder in data_SKN/sides/rep/odfCopy the entire folder of munged and effects from: /BF2_modtools/assets/sides/rep and put them in: /BF2_modtools/data_SKN/sides/repNow open notepadAnd we make the trooper’s odf’s.Put this in notepad:Code:[ltr] [GameObjectClass] ClassParent = "rep_inf_default_rifleman"
[Properties] GeometryName = "rep_inf_ep3trooper" GeometryLowRes = "rep_inf_ep3trooper" FirstPerson = "REP\reptroop;rep_1st_trooper"[/ltr] Then save it as: rep_inf_ep3_rifleman.odfin: BF2_modtools/data_SKN/sides/rep/odfNOTE: remember to put the .odf at the end of the file name when you save or it won’t work!Now we make the default odf. This is where the weapons are set up.Code:[ltr] [GameObjectClass] ClassParent = "rep_inf_default"
[Properties] WEAPONSECTION = 1 WeaponName = "rep_weap_inf_rifle" WeaponAmmo = 4
WEAPONSECTION = 2 WeaponName = "rep_weap_award_rifle" WeaponAmmo = 4
VOUnitType = 121[/ltr] Save that as: rep_inf_default_rifleman.odf in: BF2_modtools/data_SKN/sides/rep/odfNOTE: remember to put the .odf at the end of the file name when you save or it won’t work! We now need to make the req for the trooper. Open notepad, and put this in it:Code:[ltr] ucft { REQN { "class" "rep_inf_ep3_rifleman" } }[/ltr] Save that as: rep_inf_ep3_rifleman.req in: BF2_modtools/data_SKN/sides/rep/reqNOTE: remember to put the .req at the end of the file name when you save or it won’t work! Done? Good.Now go to: /BF2_modtools/assets/sides/And copy the entire common folder and paste it in: /BF2_modtools/data_SKN/sides/Don’t forget to copy the trooper’s tga on your desktop and put it in the msh folder!!The LUA stuffNow I will tell you how to add the unit to the LUA.Go to: /BF2_modtools/data_SKN/common/scripts/SKN/And open SKNc_con.lua scroll down to this: Make it look like this:NOTICE: I removed the rep_inf_ep3_rifleman from the first ReadDataFile("rep\\rep.lvl, Also I added a dc: to the second ReadDataFile("rep\\rep.lvl, Save the lua and close notepadMunge timeGo to: /BF2_modtools/data_SKN/_BULD And open the visualmunge.exeSelect rep like in the picture, then click "munge". This is the first munge, it will take a while.. When it’s done,Time to test!!Play Battlefront 2, find the map you named (the 3 letter map: SKN), and play. The trooper you added should be the first one!- Spoiler:
You don't have to modify the LUA if you want to use the sides for the whole game. If you want to completely replace the default sides then paste the munged REP.lvl(or whatever .lvl) in the Default Sides folder. Doing that, I did this with the Clone Trooper: - Captain Rex Phase 2:
I can help with anything you need, I can even munge them all for you if you can't munge for some reason. | |
| | | [SWES]gnmmarechal Administrator
Join date : 2013-10-03 Posts : 12767 Star Points : 26803 Age : 25 Location : Look behind you!
| Subject: Re: How to make new skins(SWBF2) [TUTORIAL] Fri Jan 03, 2014 7:16 pm | |
| | |
| | | [HACK]LeaderDanDino Leader
Join date : 2012-05-11 Posts : 7085 Star Points : 2147488014 Age : 29 Location : Rhode Island, USA
| Subject: Re: How to make new skins(SWBF2) [TUTORIAL] Fri Jan 03, 2014 10:31 pm | |
| sweet, how much bf2 modding do you know? | |
| | | The Godzilla King Administrator
Join date : 2013-04-20 Posts : 6067 Star Points : 13251 Location : Monster Island
| Subject: Re: How to make new skins(SWBF2) [TUTORIAL] Fri Jan 03, 2014 10:33 pm | |
| - [HACK]LeaderDandino wrote:
- sweet, how much bf2 modding do you know?
Quite a lot. I even know how to program a Campaign Mission. | |
| | | [SWES]LeaderDanDino. Leader
Join date : 2013-07-01 Posts : 2186 Star Points : 18411
| Subject: Re: How to make new skins(SWBF2) [TUTORIAL] Sat Jan 04, 2014 2:50 am | |
| :o o really?
maybe we can get together and do some shit soon | |
| | | red2958 Administrator
Join date : 2013-03-29 Posts : 3887 Star Points : 21530
| Subject: Re: How to make new skins(SWBF2) [TUTORIAL] Sat Jan 04, 2014 6:25 pm | |
| How do I download the white clone thing? Is it just a image file? | |
| | | The Godzilla King Administrator
Join date : 2013-04-20 Posts : 6067 Star Points : 13251 Location : Monster Island
| Subject: Re: How to make new skins(SWBF2) [TUTORIAL] Sat Jan 04, 2014 6:44 pm | |
| - red2958 wrote:
- How do I download the white clone thing? Is it just a image file?
Yes. Paste it over the TGA one. | |
| | | red2958 Administrator
Join date : 2013-03-29 Posts : 3887 Star Points : 21530
| Subject: Re: How to make new skins(SWBF2) [TUTORIAL] Sat Jan 04, 2014 8:00 pm | |
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